Samuel Savaria
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Mes projets personnels

Programmeur de jeux expert en Unity 3D, Unreal, C# et C++

Compétences

  • Unity 3D, iOS, Android, C#, C++
    %
  • Architecture, Tests, GIT, Perforce, TFS, Visual Studio
    %
  • Xamarin, SQL Server, Azure, ASP MVC, HTML 5, CSS 3
    %
  • Design graphique, QA, Xcode, Java, PHP
    %

Expérience Professionnelle

Gameplay Programmer, Turbulent (Star Citizen)

Montreal - December 2022 - Today

Technologies
  • Proprietary engine based on CryEngine
  • C++
  • Windows Development
  • Perforce (P4V)

Finally entering the AAA gaming space in this ambitious project, putting all my skills and experience to the test. Let’s see where this leads to.

Gameplay Programmer, Illogika

Montreal - December 2021 - December 2022

Technologies
  • Unity 3D
  • C#
  • Perforce (P4V)

Worked on Spongebob Krusty Cookoff for a few months, improved its loading flow, optimized it a lot and fixed lots of bugs. My contribution was brief but helped the team tremendously.

Senior Unity 3D Gameplay Programmer, Playtika

Montreal - September 2019 - December 2021

Technologies
  • Unity 3D
  • C#
  • iOS
  • Android
  • UWP
  • Git
Achievements
  • CatForce
  • WSOP port on Windows UWP

Being a Unity 3D developer, I quickly knew how to stand out with each project that was assigned to me. First the port of WSOP on Windows 10 where I delivered in record time with increased quality and good automation of related processes and good documentation.

After this, I transitioned to Cat Force where I took ownership of the project, documented how it worked, and started developing new features. I have always been a great resource for other people working on the project throughout the development of new features.

Then the project took a turn as it became an online multiplayer PVP game. I took on implementing the online multiplayer aspects, the client architecture and netcode to sync the two players and ensure stable matches.

In short, Playtika was a great experience where I learned a lot, and where I grew quickly. Moving from Intermediate Developer to Senior Developer, I gained a lot of confidence in my teamwork skills and technological expertise.

Unity 3D Gameplay Programmer, Budge Studios Inc.

Montreal - September 2017 - August 2019

Technologies
  • Unity 3D
  • C#
  • SVN
  • iOS
  • Android
  • Amazon
Achievements
  • DC Super Hero Girls Blitz
  • Transformers Bumblebee Overdrive
  • Maintaining other projects

As a Unity 3D Gameplay Programmer at Budge Studios, I have worked on several different games on iOS and Android. It allowed me to master working in sprints where time was tight. I have demonstrated good time planning; good critical thinking as well as fast delivery.

Mobile Developer, Fundstream Inc.

Montreal - March 2017 - September 2017

Technologies
  • Xamarin Forms
  • C#
  • Backend ASP Web API
  • iOS
  • Android
Achievements
  • Programming a mobile application in Xamarin.Forms (C#)
  • Web API programming using ASP Web API 2.0

I have developed some web APIs and a client mobile application, with login flows, data integration, and an attempt at cheque scanning.

Mobile Developer, S.A.D. Informatics Ltd.

Saint-Jean-sur-Richelieu - January 2016 - March 2017

Technologies
  • Xamarin Forms
  • C#
  • Backend Azure
  • iOS
  • Android
Achievements
  • Complete analysis, Design and Development of 2 mobile applications with Xamarin.Forms in C#
  • Learning the Azure platform
  • Programming in WPF
  • Time planning, estimates, and use of Visual Studio and Team Foundation Server

As an analyst, designer, programmer and tester, I developed two mobile applications from A to Z alone, touching all areas of business application development. With a focus on iOS and Android devices, I was able to expand my knowledge of the challenges of cross-platform development.

Developer, Partner, OS Divertissement S.E.N.C.

Saint-Jean-sur-Richelieu — 2014-2016

Technologies
  • Unity 3D
  • C#
  • iOS
  • Android
Achievements
  • Development and Publication of Survive OS
  • Unfinished development of the online game AquariOS

I started an independent video game studio with a friend where we developed two games for iOS and Android using Unity 3d. We did the entire business creation process, as well as the design and programming of two video games.

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Tenace
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