SAMUEL SAVARIA

Based in Montreal

(and blattie online)

MY PERSONAL PROJECTS

VERSATILE VIDEO GAME PROGRAMMER

Passionate to the Core

Unity 3D, Unreal Engine, C#, C++

Versatile by Nature

Analysis, Project Planning, UI/UX, Game Design

And lots More

Xamarin, SQL Server, Azure, ASP MVC, HTML 5, CSS 3

YEARS OF EXPERIENCE

UI Programmer at Ubisoft Montreal

August 2023 - Today

Technologies

Proprietary engine

C++, MVVM

Windows, Xbox, Playstation

Perforce (P4V)

Projects & Achievements

Rainbow Six Siege

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On rainbow six Siege, I've been working simultaneously on maintaining existing features and implementing new UI features in the context of the major Y10S2 update.

The project provides a great balance of challenge and opportunity that's allowing me to hone my C++ skills.

Gameplay Programmer at Turbulent (Star Citizen)

December 2022 - August 2023

Technologies

Proprietary engine based on CryEngine

C++

Windows Development

Perforce (P4V)

Projects & Achievements

Star Citizen (Persistent Universe)

-

The project was interesting and challenging, but ended up not being a good fit. Let me know if you wish to know more.

Gameplay Programmer at Illogika

December 2021 - December 2022

Technologies

Unity 3D

C#

Perforce (P4V)

Projects & Achievements

Spongebob Krusty Cookoff

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Worked on Spongebob Krusty Cookoff for a few months, improved its loading flow, optimized it a lot and fixed lots of bugs. My contribution was brief but helped the team tremendously.

Gameplay Programmer at Playtika

September 2019 - December 2021

Technologies

Unity 3D C# iOS Android UWP Git

Projects & Achievements

Playtika was a great experience where I learned a lot, and where I grew quickly. Moving from Intermediate Developer to Senior Developer, I gained a lot of confidence in my teamwork skills and technological expertise.

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World Series of Poker (WSOP)

As a Unity 3D developer, I quickly stood out with each project/tasks that was assigned to me. Notably, the port of WSOP on Windows 10 where I delivered in record time with increased quality and good automation of related processes and good documentation.

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CatForce

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I transitioned to Cat Force where I took ownership of the project to become a resource for the team: documented how its ins and outs, then developing new features and supporting new team members.

Then the project took a turn as it became an online multiplayer PVP game. I took on implementing the online multiplayer aspects, the client architecture and netcode to sync the two players and ensure stable matches.

Unity 3D Gameplay Programmer at Budge Studios

September 2017 - August 2019

Technologies

Unity 3D

C#

SVN

iOS, Android

Projects & Achievements

DC Super Hero Girls Blitz

Transformers Bumblebee Overdrive

Maintaining other projects

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As a Unity 3D Gameplay Programmer at Budge Studios, I have worked on several different games on iOS and Android. It allowed me to master working in sprints where time was tight. I have demonstrated good time planning; good critical thinking as well as fast delivery.

Mobile Developer at Fundstream

March 2017 - September 2017

Technologies

Xamarin Forms

C#

Backend ASP Web API

iOS, Android

Projects & Achievements

Programming a mobile application in Xamarin.Forms (C#)

Web API programming using ASP Web API 2.0

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I have developed some web APIs and a client mobile application, with login flows, data integration, and an attempt at cheque scanning.

Mobile Developer at Logiciels Maximum

January 2016 - March 2017

Technologies

Xamarin Forms

C#

Backend Azure

iOS, Android

Projects & Achievements

Complete analysis, Design and Development of 2 mobile applications with Xamarin.Forms in C#

Learning the Azure platform

Programming in WPF

Time planning, estimates, and use of Visual Studio and Team Foundation Server

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As an analyst, designer, programmer and tester, I developed two mobile applications from A to Z alone, touching all areas of business application development. With a focus on iOS and Android devices, I was able to expand my knowledge of the challenges of cross-platform development.

Developer and Partner at OS Games

2014-2016

Technologies

Unity 3D

C#

iOS, Android

Projects & Achievements

Development and Publication of Survive OS

Unfinished development of the online game AquariOS

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I started an independent video game studio with a friend where we developed two games for iOS and Android using Unity 3d. We did the entire business creation process, as well as the design and programming of two video games.

AND SOME QUALITIES

Honesty and Accountability

Skill and Experience

Leadership, Vision and Cooperation

Energy and Positivity

MERCI D'ÊTRE PASSÉ!