
Passionate to the Core
Unity 3D, Unreal Engine, C#, C++
Versatile by Nature
Analysis, Project Planning, UI/UX, Game Design
And lots More
Xamarin, SQL Server, Azure, ASP MVC, HTML 5, CSS 3
Proprietary engine
C++, MVVM
Windows, Xbox, Playstation
Perforce (P4V)
Rainbow Six Siege
On rainbow six Siege, I've been working simultaneously on maintaining existing features and implementing new UI features in the context of the major Y10S2 update.
The project provides a great balance of challenge and opportunity that's allowing me to hone my C++ skills.
Proprietary engine based on CryEngine
C++
Windows Development
Perforce (P4V)
Star Citizen (Persistent Universe)
The project was interesting and challenging, but ended up not being a good fit. Let me know if you wish to know more.
Unity 3D
C#
Perforce (P4V)
Spongebob Krusty Cookoff
Worked on Spongebob Krusty Cookoff for a few months, improved its loading flow, optimized it a lot and fixed lots of bugs. My contribution was brief but helped the team tremendously.
Unity 3D C# iOS Android UWP Git
Playtika was a great experience where I learned a lot, and where I grew quickly. Moving from Intermediate Developer to Senior Developer, I gained a lot of confidence in my teamwork skills and technological expertise.
World Series of Poker (WSOP)
As a Unity 3D developer, I quickly stood out with each project/tasks that was assigned to me. Notably, the port of WSOP on Windows 10 where I delivered in record time with increased quality and good automation of related processes and good documentation.
CatForce
I transitioned to Cat Force where I took ownership of the project to become a resource for the team: documented how its ins and outs, then developing new features and supporting new team members.
Then the project took a turn as it became an online multiplayer PVP game. I took on implementing the online multiplayer aspects, the client architecture and netcode to sync the two players and ensure stable matches.
Unity 3D
C#
SVN
iOS, Android
DC Super Hero Girls Blitz
Transformers Bumblebee Overdrive
Maintaining other projects
As a Unity 3D Gameplay Programmer at Budge Studios, I have worked on several different games on iOS and Android. It allowed me to master working in sprints where time was tight. I have demonstrated good time planning; good critical thinking as well as fast delivery.
Xamarin Forms
C#
Backend ASP Web API
iOS, Android
Programming a mobile application in Xamarin.Forms (C#)
Web API programming using ASP Web API 2.0
I have developed some web APIs and a client mobile application, with login flows, data integration, and an attempt at cheque scanning.
Xamarin Forms
C#
Backend Azure
iOS, Android
Complete analysis, Design and Development of 2 mobile applications with Xamarin.Forms in C#
Learning the Azure platform
Programming in WPF
Time planning, estimates, and use of Visual Studio and Team Foundation Server
As an analyst, designer, programmer and tester, I developed two mobile applications from A to Z alone, touching all areas of business application development. With a focus on iOS and Android devices, I was able to expand my knowledge of the challenges of cross-platform development.
Unity 3D
C#
iOS, Android
Development and Publication of Survive OS
Unfinished development of the online game AquariOS
I started an independent video game studio with a friend where we developed two games for iOS and Android using Unity 3d. We did the entire business creation process, as well as the design and programming of two video games.